Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!spool.mu.edu!cs.umn.edu!uc!noc.MR.NET!gacvx2.gac.edu!hhdist From: NORM%IONAACAD.BITNET@CUNYVM.CUNY.EDU (Norman Walsh) Newsgroups: comp.sys.handhelds Subject: Fast access to 64^2 bits... Message-ID: <3273F4EA000059D3@gacvx2.gac.edu> Date: 7 Apr 91 22:43:00 GMT Lines: 15 Return-path: <@CUNYVM.CUNY.EDU:NORM@IONAACAD.BITNET> In-reply-to: Your message of Wed 3 Apr 1991 22:12 CST To: handhelds@gac.edu I decided to hack together a version of LIFE for my '48. Why? Mainly because I was on a trip and didn't feel like reading on the plane. Anyway, I was unpleasantly surprised to discover that I couldn't contrive any representation of the "playing field" that I could access fast enough to make it usable. Accessing data from PICT's is too slow, accessing portions of a string is too slow, accessing bits in a list of binaries is too slow... By the way, I finally deceded on a 64x64 playing field 'cause I thought it would be convienient to represent "rows" of the field as binaries. Can anyone think of a better representation? Alternatively, does anyone think that a little machine language could make it fast enough and, if so, does it sound like something a complete novice at '48 machine language could take up as a first project? Thanks, ndw