Xref: utzoo rec.games.programmer:3333 alt.msdos.programmer:2520 comp.sys.ibm.pc.programmer:2618 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!sdd.hp.com!think.com!mintaka!ogicse!usenet! From: murrayk@prism.CS.ORST.EDU Newsgroups: rec.games.programmer,alt.msdos.programmer,comp.sys.ibm.pc.programmer Subject: 3D Rotation Summary: Need 3D stuff that works. Keywords: 3D, rotation, real Message-ID: <1991Apr05.224711.12750@lynx.CS.ORST.EDU> Date: 5 Apr 91 22:47:11 GMT Sender: @lynx.CS.ORST.EDU Organization: Oregon State University, Computer Science Dept. Lines: 26 Nntp-Posting-Host: prism.cs.orst.edu I have been working on programming my IBM compatible (286 for now, soon to be a 486) :) for quite some time now and I have some aspirations to program a game that uses 3-dimensional graphics, probable line graphics. I have looked all over the country for books on the subject. I have read books that include code, and books that include theory from which I created my own code. All to no avail. I can rotate things up the yin-yang but the rotations are not correct. They seem to be absolute to the screen, not to the actual object. I have tried every thing I can think of to remedy this problem, but I have had no luck. I don't know if I am just missing something elemental or if there is actually a big idea that I just don't see... I would be really happy to hear from anyone with some experience in this field about what I am doing wrong. Thanks a LOT. This problem has been giving me headaches for quite some time now. Keith Murray CHAOS Software -------------------------------------------------------------------------------- CHAOS Software Software for someone... 1360 NW VanBuren Keith Murray a.k.a. Slammer Corvallis, OR 97330 murrayk@prism.cs.orst.edu --------------------------------------------------------------------------------