Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!apple!uokmax!d.cs.okstate.edu!ong From: ong@d.cs.okstate.edu (ONG ENG TENG) Newsgroups: comp.sys.ibm.ps2.hardware Subject: Re: Here's some info on MCA SoundBlaster Message-ID: <1991Apr9.065127.17869@d.cs.okstate.edu> Date: 9 Apr 91 06:51:27 GMT References: <3008@sparko.gwu.edu> Organization: Oklahoma State University Lines: 18 From article <3008@sparko.gwu.edu>, by timur@seas.gwu.edu (The Time Traveler): > It has a joystick adapter, but there is no switch for speed selection. > I didn't bother to ask him how it works. As you may know, joysticks > usually require a speed selector switch for different speed machines. > I can only assume that the reference disk takes care of this. Wrong! Wrong! Wrong! Do you know how a joystick works? The CPU speed difference can be compensated either thru hardware (the speed selector switch) or thru software. The software compensation is done by the game that uses the joystick. Most all games today compensate for different CPU speed all by itself. You don't need hardware compensation. Hardware compensation is only required for older games that do not compensate software-wise. Popular games like Wing Commander, Knights of the Sky, Battle of Britain, Stunt Driver, etc, all have software compensation. The joystick port on SB is as good as any other joystick port, with or without speed selector, when it comes to "modern" games.