Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!apple!fernwood!portal!cup.portal.com!gort From: gort@cup.portal.com (george d harrington) Newsgroups: comp.sys.mac.apps Subject: Re: LOGO for the Mac ? Message-ID: <40930@cup.portal.com> Date: 5 Apr 91 10:45:24 GMT References: <680@my.sm.luth.se> <57238@siemens.siemens.com> Organization: The Portal System (TM) Lines: 30 In article emjay@dorsai.com (Michael Lavery) writes: >jem@sm.luth.se (Jan Erik Mostr|m) writes: > >> Does a implementation of LOGO for the Mac exists ? >> If so who sells it ? I've been trying to reply To: NU163467@vm1.nodak.edu but mail keeps bouncing. I was asked what LOGO is by Marshall of the above address. If there are errors, please correct since I am putting together some rather old recollections. Beatrice Hwong (bmh@demon.siemens.com) adds: > >LOGO is a language developed to encourage children to learn the logic of >programming by programming graphics. It originated with child psychologists >cum computer scientists (Piaget?) at MIT(?). It was popularized on the Apple >computer in its heyday and taught to elementary age children back in the late >'70s(when my son was in that age group). Because it made graphics easy young >children could develop graphics applications more easily than programmers with >powerful mainframes. It actually has a lot more power than programming >graphics. One example in the Apple manual is a guessing game which can >determine which animal the player has in mind. Actually, LOGO was invented by Seymour Papert at MIT. I believe he was influenced by the ideas of Piaget. Papert also invented the LEGO construction blocks. An interesting book on turtle graphics is "Turtle Geometry" by Abelson and diSessa. They have a section in which they use turtles to explain the theory of relativity. What a concept. gort@cup.portal.com