Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!spool.mu.edu!think.com!hsdndev!bunny!bunny.gte.com!CAH0 From: CAH0@bunny.gte.com (Chuck Hoffman) Newsgroups: comp.sys.mac.games Subject: Re: Some Copyrighted Games... Message-ID: <10932@bunny.GTE.COM> Date: 8 Apr 91 14:14:45 GMT References: <1341@caslon.cs.arizona.edu> Sender: news@gte.com Organization: GTE Laboratories, Inc. Lines: 38 In article <1341@caslon.cs.arizona.edu> jtgorman@cs.arizona.edu (J. Taggart Gorman) writes: > I know I don't want to hear a long rambling discusion of copyrights and I'm > sure most readers don't want to either, so don't answer the following > question with... I had to chuckle when I read this. Someone proposing expression so free that it might infringe on a copyright, and in the same breath suggesting censorship of replies to his own posting. :) Seriously, though... Seems to me that wanting to imitate a game which someone else has developed and marketed is a pretty clear acknowledgement that you think their game is more successful, or their marketing is more successful, (or both), than what you might come up with alone. They might want to share their success with you, and they might not. But you have to make a proposal to them. After all, they've done all the work and taken all the risks so far. It's their game. Another responder suggested changing the artwork and the details of a game so much that it no longer resembled the original, except in fundamental concept. This included changing the name. I think this is legitimate if you also change a few significant ways the game actually works. Mah-jong, Canasta, and Rummy all resemble each other, and follow fundamentally similar rule sets, but we think of them as three different games. That person also noted that you wouldn't be able to derive benefits from the other game's distribution and advertising, but that's the whole idea. You wouldn't be just selling a version of the other game, you would be selling your own game, and would benefit only from your own distribution and advertising. - Chuck Hoffman, GTE Laboratories, Inc. | I'm not sure why we're here, cah0@bunny.gte.com | but I am sure that while we're Telephone (U.S.A.) 617-466-2131 | here, we're supposed to help GTE VoiceNet: 679-2131 | each other. GTE Telemail: C.HOFFMAN |