Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!uwm.edu!ogicse!unmvax!uokmax!jtsweet From: jtsweet@uokmax.ecn.uoknor.edu (Jonathan Thoma Sweet) Newsgroups: comp.sys.mac.games Subject: Re: Robot games... Message-ID: <1991Apr8.154729.24914@uokmax.ecn.uoknor.edu> Date: 8 Apr 91 15:47:29 GMT References: <1991Apr7.212327.6218@en.ecn.purdue.edu> <112421@unix.cis.pitt.edu> Organization: Engineering Computer Network, University of Oklahoma, Norman, OK Lines: 12 Some of the problems I have found were: 1) No Arrays 2) No For-Next Loops One of the first things I wanted a robot to do was to check the damage of each shield and use that for both targeting (if the sheild damage had changed) and for movement (keep the weakest shield on the far side). You can accomplish both of these, but with only 26 varables, it makes it very difficult. If we only had 1 dimentional arrays, it would make the game 100% better.