Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!caen!news.cs.indiana.edu!arizona.edu!arizona!jtgorman Newsgroups: comp.sys.mac.games Subject: Re: Some Copyrighted Games... Message-ID: <1357@caslon.cs.arizona.edu> From: jtgorman@cs.arizona.edu (J. Taggart Gorman) Date: 8 Apr 91 22:29:56 GMT References: <1341@caslon.cs.arizona.edu> <10932@bunny.GTE.COM> Organization: U of Arizona CS Dept, Tucson Lines: 46 In article <10932@bunny.GTE.COM> CAH0@bunny.gte.com (Chuck Hoffman) writes: >Seems to me that wanting to imitate a game which someone else has >developed and marketed is a pretty clear acknowledgement that you think >their game is more successful, or their marketing is more successful, (or >both), than what you might come up with alone. They might want to share >their success with you, and they might not. But you have to make a >proposal to them. After all, they've done all the work and taken all the >risks so far. It's their game. You got it. I totally think that this game is great. I want to take a board game (read "A game you play without a computer") and write a version of it so that all Mac users (well okay, not all Mac users, just those who own color Macs - I can't program that well yet!) can enjoy the game. I really like this game and I think that others would too. I am not saying in anyways that my game would be different (other than be computerized) or better than the real thing. >... You >wouldn't be just selling a version of the other game, you would be selling >your own game, and would benefit only from your own distribution and >advertising. This same idea was put forth in the immediately preceeding article, 3872, by omh@cs.brown.edu (Owen M. Hartnett). You assumed one thing wrong here - I never once said or even thought about the word "sell." I don't want to make any money out of this. Not a cent. Sure, that's crazy, spending all that time programming a game and not getting any (monetary) compensation, but hey, I think the Mac world could use more games, and if it's a free game, then why not. I just want to see my name mentioned in the InterNet by someone saying, "Ya, that game by Taggart Gorman is really great!" It's just an ego thing! :) I just want to write this game because I think I can and I want to write a nifty program. I've always written programs in my spare time for the heck of it that help out. How many of us have written a game aid that will roll up a fantasy character for a certain game? I've done it at least 3 times, and the last one I wrote is huge and took me about 40, probably more, hours. Any compensation for it? Not even. Wouldn't want any. I just want to write a game, because I can (well, think I can). There are a lot of other people who can't program these complicated boxes we call Macs. I just want to help them out. That's all. | J. Taggart Gorman Jr. | "I'm a no rust build up man myself." | | -Christian Slater | jtgorman@caslon.cs.arizona.edu | in 'Heathers'