Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!elroy.jpl.nasa.gov!grian!alex From: alex@grian.cps.altadena.ca.us (Alex Pournelle) Newsgroups: comp.sys.mac.games Subject: Re: >>>Robot games (others) ... Message-ID: <1991Apr10.003801.8374@grian.cps.altadena.ca.us> Date: 10 Apr 91 00:38:01 GMT References: <1991Apr9.031326.1411@uokmax.ecn.uoknor.edu> Organization: College Park Software, Altadena, CA Lines: 24 jtsweet@uokmax.ecn.uoknor.edu (Jonathan Thoma Sweet) writes: >After speaking to one of my programer friends about these "robot" games, >he brought over his own robot game. He calls it "Battle Code", it >involves this. You write a program in pascal. So does your friend, you >then put these into a pascal source of the game. Compile it in THINK 3.0 >and Your two programs slug it out in a one dimensional world that is >10,000 varibles [sic] long. Sounds reminiscent of Core Wars. Do you know about this game? There's a governing society (International Core Wars Fdn., I believe) and they have regular competitions between the "cores". Quite interesting to watch. As I recall, C-W runs on PCs, but also has been 'ported to other systems. You write in a meta-assembler and then watch the battle on screen. Alex -- Alex Pournelle, freelance thinker Also: Workman & Associates, Data recovery for PCs, Macs, others ...elroy!grian!alex; BIX: alex; voice: (818) 791-7979 fax: (818) 794-2297 bbs: 791-1013; 8N1 24/12/3 BIX: alex