Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!daemon From: yossie@fnal.fnal.gov (Yossie Silverman) Newsgroups: comp.sys.mac.programmer Subject: Re: Suggestions for adapting 640x480 screen to 12" monitor? Message-ID: Date: 4 Apr 91 22:10:16 GMT References: <27F989CB.4155@orion.oac.uci.edu> Sender: daemon@linac.fnal.gov (The Background Man) Organization: Fermilab Lines: 22 Nntp-Posting-Host: whooper.fnal.gov Well, since you can't have a 'auto scroll' function (OIDS does this) you have three options (once of which you mentioned already): 1) (mentioned) run only on machines with at least (or only?) 640*480 screens. 2) fix your program to use a 9" screen (512*342) sized playing field (can be done, and is probably the best!) Look at Crystal quest, and others, for color games that work on anything from 9" up and don't lose much by using only part of the screen. 3) fix your program to use fullscreen on all machines, changing font size/graphic size/etc.. depending on resolution. Here you have two choices as well - use a fixed list of screen sizes (9",12",13",fullpage,twopage) or just make it totally dynamic (hardest, but will be most appreciated by everyone! :-) Cheers -Yossie --- yossie@fnal.fnal.gov; yossie@fnccf.bitnet What did the Caspian Sea? - Saki