Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!cs.utexas.edu!asuvax!stjhmc!p88.f15.n300.z1.fidonet.org!Lawson.English From: Lawson.English@p88.f15.n300.z1.fidonet.org (Lawson English) Newsgroups: comp.sys.mac.programmer Subject: Re: Can the Mac actually do animation? Message-ID: <6968.27FFFA69@stjhmc.fidonet.org> Date: 8 Apr 91 04:42:41 GMT Sender: ufgate@stjhmc.fidonet.org (newsout1.26) Organization: FidoNet node 1:300/15.88 - Tucson Apple Core, Tucson AZ Lines: 35 Al Evans writes in a message to All AE> Naturally, the procedure gets a bit more elaborate if animated AE> images can overlap, but the approach remains the same. --Al AE> Evans- Hi. I'm trying to scroll using the TCL's whilest doing something like the above (I'm dragging using a region outline instead of a bitmapped image, but the principle seems to be the same). My problem is that when I scroll, the image gets messed up... Should I abandon the PaintRgn call and just use CopyBits, or is there a fundamental problem that I haven't addressed? (I'm basing my dragging method on the example given in Macintosh Programming Primer II but dragging ICON outlines instead of Rects). The method works when I use the example but if I "buffer" the Regions before drawing, the scrolling part looks disasterous (bits of the region never get erased when the Panorama scrolls). I'd really like to use the buffering technique as the flicker-free dragging looks real professional... Thanks... Lawson -- Uucp: ...{gatech,ames,rutgers}!ncar!asuvax!stjhmc!300!15.88!Lawson.English Internet: Lawson.English@p88.f15.n300.z1.fidonet.org