Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!decwrl!sgi!shinobu!odin!cashew.asd.sgi.com!kurt From: kurt@cashew.asd.sgi.com (Kurt Akeley) Newsgroups: comp.sys.sgi Subject: Re: Who needs 24 bit colors Message-ID: <1991Apr5.010445.27853@odin.corp.sgi.com> Date: 5 Apr 91 01:04:45 GMT References: <9104032223.AA03789@karron.med.nyu.edu> <95453@sgi.sgi.com> Sender: news@odin.corp.sgi.com (Net News) Reply-To: kurt@cashew.asd.sgi.com (Kurt Akeley) Organization: sgi Lines: 8 perhaps the real point here is that 8 bit per component framebuffers can be used to CREATE high quality images. it is much more convenient to do blending and shading arithmetic in a 3-component linear space than it is in a dithered space. this is attested to by the existance of gamma correction, which simply allows calculations such as antialiasing to operate with linear arithmetic. -- kurt