Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!cs.uoregon.edu!ns.uoregon.edu!milton!hlab From: jim@baroque.stanford.edu (James Helman) Newsgroups: sci.virtual-worlds Subject: Hardware and VR (Was Re: Cray-Connection etc.) Message-ID: <1991Apr4.062018.18839@milton.u.washington.edu> Date: 4 Apr 91 02:49:30 GMT Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: Human Interface Technology Lab, Univ. of Wash., Seattle. Lines: 21 Approved: cyberoid@milton.u.washington.edu I actually thought the Cray/CM discussion was exposing some valuable lines of thought. Good things come out of debates, even if they get a little, (but not too) heated. It's clear that people from different backgrounds have different conceptions of VR applications. Seeing these different perspectives is instructive. While I don't share Alan's thought on many of these issues, I do on getting down to brass tacks and discussing details of hardware, bandwidths, computation requirements. Speculative ideas, philosophy, metaphor, neural implants all have a place, but so do people debating whether numerical simulation a big part of VR and what architectures are good for what applications. "Internal characteristics" aren't tedious from my perspective, they're essential to understanding how VR will move from a reseach topic to real world applications. -jim --