Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!think.com!mintaka!ogicse!milton!hlab From: matomira@disuns2.epfl.ch (Fernando Mato Mira) Newsgroups: sci.virtual-worlds Subject: Re: Information, studies, etc. WANTED Message-ID: <1991Apr8.000705.7820@milton.u.washington.edu> Date: 7 Apr 91 16:47:17 GMT Article-I.D.: milton.1991Apr8.000705.7820 References: <1991Apr1.224639.3797@vax5.cit.cornell.edu> <19 Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: Ecole Polytechnique Federale de Lausanne Lines: 26 Approved: cyberoid@milton.u.washington.edu In article <1991Apr5.185706.14409@milton.u.washington.edu>, lishka@uwslh.slh.wisc.edu (a.k.a. Chri) writes: > > > reyy@vax5.cit.cornell.edu writes: > > >[...] Specifically, I am studying whether or not it would > >be possible to simulate driving a car (applications being > > My recommendation would be to contact the folks at Atari (the parlor > video game section, *not* the home video game section). > [rest of article deleted] Also, do not forget the people at Evans & Sutherland. You can find a description of some more or less recent work in: [Deyo R, Briggs J, Doenges P] "Getting Graphics in Gear: Graphics and Dynamics in Driving Simulation", ACM SIGGRAPH Computer Graphics, Vol. 22, Nr. 4,pp. 317-326, August 1988. Fernando D. Mato Mira matomira@disuns2.epfl.ch