Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!uwm.edu!bionet!agate!ucbvax!bloom-beacon!mit-eddie!media-lab!ereidell From: ereidell@media-lab.MEDIA.MIT.EDU (Evan A. Reidell) Newsgroups: comp.graphics Subject: Generating photographic grain imperfection in computer graphics? Summary: I'd like a few pointers, maybe a discussion Message-ID: <5644@media-lab.MEDIA.MIT.EDU> Date: 12 Apr 91 01:48:25 GMT Reply-To: ereidell@media-lab.media.mit.edu (Evan A. Reidell) Distribution: usa Organization: MIT Media Lab, Cambridge MA Lines: 23 Rendering using stochastic sampling with jittered subpixel locations introduces noise into computer animations that makes each frame appear "alive" and flickering. Pretty neat, but it still doesn't have that "film" look, it just looks a bit noisy and fuzzy. Richard Greenberg of R/Greenberg Associates hinted that he had some interesting algorithms which faked "the look" for use with his stuff, but he didn't say what they were. probably top-quality trade secret, eh? can anyone "in the know" think of good SIGGRAPH papers that do their best to describe why film stock looks the way it does, and how that might be synthesized as a filter through which CGI rendering takes place? how about scientific photography papers, are there any good books or documents that discuss the mathematics of that "film" look? why we can recognize the difference between a black-and-white movie made in the 50s and a black-and-white movie made today, within seconds? how can we port that look to computer graphics? Any pointers or discussion welcome, especially about the "look" of visual displays, video, film and animation. Evan A. Reidell (ereidell@media-lab.media.mit.edu)