Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!caen!uwm.edu!ogicse!milton!reeses From: reeses@milton.u.washington.edu (Feltch Master) Newsgroups: comp.sys.amiga.advocacy Subject: Re: Animation in Engineering Message-ID: <1991Apr11.185325.22834@milton.u.washington.edu> Date: 11 Apr 91 18:53:25 GMT References: <1991Apr11.130015.24076@ariel.unm.edu> Organization: University of Washington, Seattle Lines: 37 In article <1991Apr11.130015.24076@ariel.unm.edu> nwickham@triton.unm.edu (Neal C. Wickham) writes: >I thought the following was interesting. > >In the latest issue of ENR ( Engineering News Record) there is an add >for a new software product called WALKTHRU developed by Bechtel Software >Inc. It is the same Bechtel who is the large (largest) construction co. >in the world. > >This is what the add says: > >Design engineering isn't what it used to be! > >Real-Time Animation Adds Value to Your CAD/E System > > > >It says that it runs on Silicon Graphic workstations, IBM workstations >and PC-DOS. > >The idea behind the software is that you could fully construct the building >with CAD and then animate movement through (walk thru) it. > >Qestion: Isn't Amiga more well suited for this than a workstation or an > PC-DOS (?) system? Well, the SGI and IBM workstations can grind through 1 million 3d vectors per second, and display 24 bit color in 1280x1024 resolution...42MIPS and 13 MFLOPS...doing far more than any amiga, but of course, at an obscene price...SGI machines commonly run in the 175 G range... -- ------------------------------------------------------------------------------- reeses@milton.u.washington.edu University of Washington, Seattle "Reality is a cop-out for people who can't handle drugs"