Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sdd.hp.com!elroy.jpl.nasa.gov!swrinde!ucsd!sdcc6!rblewitt From: rblewitt@sdcc6.ucsd.edu (Richard Blewitt) Newsgroups: comp.sys.amiga.advocacy Subject: Re: Animation in Engineering Message-ID: <18210@sdcc6.ucsd.edu> Date: 11 Apr 91 20:18:07 GMT References: <1991Apr11.185903.20701@ariel.unm.edu> Organization: University of California, San Diego Lines: 50 In article <1991Apr11.185903.20701@ariel.unm.edu> nwickham@triton.unm.edu (Neal C. Wickham) writes: >Expires: >References: <1991Apr11.130015.24076@ariel.unm.edu> <2314@swrinde.nde.swri.edu> >Sender: >Followup-To: >Distribution: >Organization: University of New Mexico, Albuquerque >Keywords: > >In article <2314@swrinde.nde.swri.edu> kent@swrinde.nde.swri.edu (Kent D. Polk) writes: >> >>It is very clear that you haven't used an SGI machine... >> >>This stuff is available on MS-DOS machines which have the SGI graphics >>engine installed in them. The local SGI user's group here in San >>Antonio was given a demo of the PC hardware last week. It is pretty >>nice. Too bad you have run MS-DOS to get it. > >How much money are we talking about? ...for SGI? Lots of $$. The lowest end Personal Iris is in the $10-15K, and a decent Personal Iris setup will run 25-40K. Of course there are also large file servers with the unbelievable VGX graphics system for about 500K. >Is it really better than an Amiga where Amiga was designed for graphics with >the blitter and all? The "graphics" in Silicon Graphics is there for a reason. Nothing tops them, period. Their geometry engine is so good that IBM licenced them for the RS6000 series. The movie industry has been using them for a while to create increadible F/X (ie. the water creature in the Abyss). To give you an idea of the speed of these things, imagine lightwave 3D, if the renderings were in real time. >What about a low end system that might cost much less on Amiga? If this is possible, I'd love to have one. The closest thing like it is Videomaster 32 (whenever it gets released). On the plus side, Videomaster 32 will have true 24 bit double buffering, the SG's go to 12 bit to do double buffering ( at least up to the GTX graphics line, I don't know about VGX) >What about the potential of this with the Toaster? An SG with a toaster? Not practical, because it would cost too much. It is possible to send the output to video, if you add an expensive board. Rick