Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!pacbell.com!tandem!zorch!xanthian From: xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) Newsgroups: comp.sys.amiga.advocacy Subject: Re: Is it "lazy" to want to boot a game from HD? Re: Mike Farren Tutorial. Message-ID: <1991Apr12.140603.25763@zorch.SF-Bay.ORG> Date: 12 Apr 91 14:06:03 GMT References: <1991Apr1.084502.15579@zorch.SF-Bay.ORG> <1991Apr5.121710.885@phoenix.pub.uu.oz.au> Organization: SF-Bay Public-Access Unix Lines: 52 terminal@phoenix.pub.uu.oz.au (Bernard Leach) writes: > xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) writes: >> Um, tell you what, you come over and find a way to organize my ~1000 >> floppy disks in a way that makes that game as convenient to find and >> load as six mouse clicks to open the Play: window, the individual >> game window, and start the game, and I'll start listening to you. > ~1000 * 880k... hmm guess you gotta big HD hey! How I wish! 205 meg. > Let's remember that until BIG HD become a cheap reality floppies are > going to remain quite usefull.. Yep; most of my floppies are PD computer club archives, USENet downloads, saved email, personal software development disks, etc., almost all of it compressed within an inch of its life. I'd sure _like_ to be able to keep the lot online, uncompressed, but flopticals have to get a lot, lot cheaper first; I'm doing this on a beer budget. I mean how many games would you keep on your HD? I keep about 30 megabytes of games on it just now, which is more games than it sounds like, since they share all the CBM code in my C: directory; several the vendor had no thought of making HD installable, but left the OS around so I could do it with IconX and some assigns and homebrew icons, and that rare few that were coded to be HD installable from the beginning. > What happens when you want to play one of those old games that arent > on your HD? Dont suppose you copy it across just for one play..? Fact is, as I've posted several times, once you get used to a HD, all the other games are floppies waiting to be reformatted; I just don't use them _at_ _all_ any more; it is _so_ much simpler to just click on a couple of icons than to wade through boxes of floppies trying to remember where I put some old "grab the machine" game. > I agree that those annoying protection methods of code-wheel etc are > bloody stupid.. and not exactly fail-safe, I mean I saw a photo of the > code wheel for Falcon, so why bother? There's no such thing as fail safe copy protection; if it runs on my machine, my machine is able to read it, so I can write another problem to read it, and a program to write it too. If it runs as code _in_ my machine, then I can modify that code. This is why so many games are pirated the hour they hit the street; copy protection simply has too many vulnerable points. Kent, the man from xanth.