Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!samsung!munnari.oz.au!bruce!monu0.cc.monash.edu.au!vaxc.cc.monash.edu.au!bull From: bull@vaxc.cc.monash.edu.au Newsgroups: comp.sys.amiga.games Subject: Possible bug in Harpoon Summary: too many messages Keywords: harpoon bug Message-ID: <1991Apr11.192923.86559@vaxc.cc.monash.edu.au> Date: 11 Apr 91 09:29:23 GMT Organization: Computer Centre, Monash University, Australia Lines: 26 I seem to have come across what *might* be a bug in Harpoon. I was playing the USSR commander in the North Atlantic Convoy scenerio #3 (Bay of Biscay). A Carrier group sailed over the top of 2 of my subs, so I returned the favour by sending them some greeting torpedoes ;). The subs were both Victor IIIs. After having fired all the loaded Type 65 torpedoes on both subs (4 on each sub), the game put up a "We have no ASuW" message window, 8 times every 30 seconds (simulator time) until the tubes were reloaded. The problem was that the only way I could get rid of the message windows was to click on the OK box in them with the mouse, and the game would stop while these windows waited to be acknowledged with the mouse. Changing the time to longer intervals only suceeded in getting 16 windows for every simulated minute. The worst part was that both subs were in the same unit, so I really should have only had to answer 1 message for the entire unit, not 1 message per torpedo tube as appeared to be the case at the time. If it's of any interest, I applied Felix Hack's patches earlier that day, before this happened. I had a tired arm and a short temper by the time the message windows stopped popping up. Bull@vaxc.cc.monash.edu.au OR bull@monu1.cc.monash.oz Alias: Gareth Bull, The Opal Dragon DOD# 251 '84 VF 750 Closet Ducatisti Disclaimer: "It's a cruel world when you can't afford a Ducati."