Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!emory!gatech!bloom-beacon!eru!hagbard!sunic!mcsun!corton!mirsa!taloa!mimosa.unice.fr!beust From: beust@mimosa.unice.fr (Cedric Beust) Newsgroups: comp.sys.amiga.games Subject: Re: Bard's Tale III Message-ID: <64@taloa.unice.fr> Date: 12 Apr 91 11:19:05 GMT References: <3976@bruce.cs.monash.OZ.AU> Sender: news@taloa.unice.fr Reply-To: beust@mimosa.unice.fr Distribution: comp.sys.amiga.games Organization: University of Nice Sophia-Antipolis, France Lines: 25 Nntp-Posting-Host: mimosa.unice.fr In article <3976@bruce.cs.monash.OZ.AU>, roddi@bruce.cs.monash.OZ.AU (Roddi Walker) writes: |> ... |> While I was playing Bard's Tale III, I didn't notice any sound after |> the intro scene. Is this normal? I didn't hear any neither. After a few more hours of play, I must say that I'm enjoying the game. Finally, you quickly get used to the poor graphics, and even begin to say that, all in all, they're not _that_ bad (see the chests, the icons of your players, etc...). What is a real shame is that the worst graphics are the mazes. See the catacombs, for examples. Sometimes, you think of the 3-D wire-frame graphics of the 'Proving grounds of the Mad Overlord' and sigh in nostalgia... Adepts of Wizardry VI will love. The others... +------------------------------------------------------------------------+ | Cedric BEUST University of Nice | | INET: beust@mimosa.unice.fr $whoami | | UUCP: llaor.unice.fr!arkonis!beust god (personal alias) | | -- "To be, or not to be...", | | That is illogical, captain! | | -- Spock | +------------------------------------------------------------------------+