Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uwm.edu!bionet!agate!ucbvax!dog.ee.lbl.gov!nosc!crash!pnet01!uzun From: uzun@pnet01.cts.com (Roger Uzun) Newsgroups: comp.sys.amiga.programmer Subject: Re: Lemmings - a tutorial Part V (last) Message-ID: <8497@crash.cts.com> Date: 10 Apr 91 16:56:03 GMT Sender: root@crash.cts.com Organization: People-Net [pnet01], El Cajon CA Lines: 21 [] The way i approached frame rates was to optimize for the 68000, and set a frame rate goal using the timer.device, I can achive that frame rate on a 68020 equipped machine (of similar power to an A2620), but cannot get the 'ideal' frame rate on a stock, nofastmem A500. It is closer when you add true fast RAM in the system, but still not ideal. Basically the games multitask and are perfectly stable applications, but they will only achive the max frame rate with an A2500/20 or better. The frame rate is still acceptable on an A500. So just because lemmings is slower on a 68000, this does not mean it does not have a fixed frame rate, it probably has a ceiling like my games, one which cannot be reached on a 7Mhz 68000, but can be reached on faster systems. -Roger UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!uzun ARPA: crash!pnet01!uzun@nosc.mil INET: uzun@pnet01.cts.com