Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!decwrl!pa.dec.com!bacchus!mwm From: mwm@pa.dec.com (Mike (My Watch Has Windows) Meyer) Newsgroups: comp.sys.amiga.programmer Subject: Re: Lemmings - a tutorial Part IV Message-ID: Date: 11 Apr 91 17:30:29 GMT References: <8496@crash.cts.com> Sender: news@pa.dec.com (News) Organization: Missionaria Phonibalonica Lines: 29 In-Reply-To: jpc@fct.unl.pt's message of 11 Apr 91 11:57:50 GMT In article jpc@fct.unl.pt (Jose Pina Coelho) writes: In article <8496@crash.cts.com> uzun@pnet01.cts.com (Roger Uzun) writes: Yes but anything you can think of to do with a game, can be done in an OS legal manner, and since many people have A3000's,A2500's etc you cannot say any particular game will iuse 99% of the CPU. Yes, but for that the OS *must* have real-time extensions, something that will allow it to give the program all the Cpu it needs for the time it needs. Uh - you mean owning 100% of the CPU isn't enough? It's possible to do that in an OS legal manner, after all. Yes, the game won't let other things run while it's doing it, but it doesn't require throwing the system away, either. Yes, but if the OS schedules the mail spooler in the middle of a dogfight, it'll be one hell of a hiccup. Don't let it do that, then.