Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sdd.hp.com!spool.mu.edu!munnari.oz.au!goanna!minyos.xx.rmit.oz.au!rxcjm From: rxcjm@minyos.xx.rmit.oz.au (John Mazzocchi) Newsgroups: comp.sys.mac.games Subject: Re: Robot games... Message-ID: <1991Apr10.231829.9924@minyos.xx.rmit.oz.au> Date: 10 Apr 91 23:18:29 GMT Article-I.D.: minyos.1991Apr10.231829.9924 References: <1991Apr7.212327.6218@en.ecn.purdue.edu> <112421@unix.cis.pitt.edu> <1991Apr8.154729.24914@uokmax.ecn.uoknor.edu> <112698@unix.cis.pitt.edu> <1991Apr9.174522.10940@santra.uucp> Organization: RMIT Computer Centre, Melbourne Australia. Lines: 18 jmunkki@hila.hut.fi (Juri Munkki) writes: >So, anyone want to have a Forth programmable robot battle program? >Would it be worth the trouble to write one? Yes! God, yes. The best robot game I ever played was the old Robot War! on the Apple II. C-Robots would be a second choice. But the current spate of games (Omega included) are a poor substitute. The thing about Robot War! is that it used an assembly language, of sorts, to write the code for the robots. It was powerful, terse and easy to use. The only thing I ever missed was trig functions. You would have to write subroutines using series approximations. -- + John Mazzocchi + "The mind is not a vessel to be filled, + + Melbourne, Victoria + but a fire to be lighted" - Plutarch + + Australia + + rxcjm@minyos.xx.rmit.oz.au +