Xref: utzoo rec.games.misc:15581 comp.sys.mac.games:3848 comp.sys.mac.misc:10786 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!uwm.edu!bionet!agate!sandstorm.Berkeley.EDU!pdubois From: pdubois@sandstorm.Berkeley.EDU (Paul DuBois) Newsgroups: rec.games.misc,comp.sys.mac.games,comp.sys.mac.misc Subject: Re: Tetris for the Mac Keywords: help. Message-ID: <1991Apr11.213706.23600@agate.berkeley.edu> Date: 11 Apr 91 21:37:06 GMT References: <1991Apr10.062806.11518@cunixf.cc.columbia.edu> Sender: usenet@agate.berkeley.edu (USENET Administrator) Distribution: na Organization: ucb Lines: 21 In article <1991Apr10.062806.11518@cunixf.cc.columbia.edu> brian@cunixf.cc.columbia.edu (Brian Hoffman) writes: >Ok, here's the situation: > >How did they do it? I know they didn't get that much better overnight. We >always play with the expert option turned off. Can this make a difference >in the scoring? What other tricks are there? I don't think they sector >edited the file (though that is probably how I will get my revenge!). > Rest of problem deleted... > >-brian > >brian@cunixf.cc.columbia.edu There's a very simple way, not using hex editors or machine cripplers... hit pause, and then the space bar a bunch of times. "virutal" :) pieces will fall and give you points upon unpausing, but your game will be left otherwise untouched. pdubois@ocf.berkeley.edu