Newsgroups: comp.windows.x Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!think.com!snorkelwacker.mit.edu!bloom-beacon!dont-send-mail-to-path-lines From: mouse@lightning.mcrcim.mcgill.EDU (der Mouse) Subject: Re: Multiple screens on a color SUN Message-ID: <9104092307.AA04240@lightning.McRCIM.McGill.EDU> Sender: daemon@athena.mit.edu (Mr Background) Organization: The Internet Date: 9 Apr 91 23:07:39 GMT Lines: 29 > A while ago someone asked how to use multiple screen on color Suns. > As far as I know, only the 'cgfour' graphic card supports this > option. It has 9 bits per pixel - 8 per color and one for B/W. Ten, actually; the tenth specifies, for each pixel, whether color or B/W is to be displayed. X keeps this "enable plane" full of either 0s or 1s, but the hardware actually supports displaying the 8-bit plane in some areas of the screen and the other plane in others. (And while we're picking nits, it really isn't B/W. In X terms it is one-bit PseudoColor, though X, or at least MIT X, doesn't know how to take advantage of that.) > In my previous job I had a Sun-4/110 which also has two screens, like > the 3/80. > It was very simple: > - for b/w apps, use DISPLAY=:0.0 > - for color apps, use DISPLAY=:0.1 That was true under R3; in R4, the color screen is screen 0, with the monochrome screen as screen 1. (Probably because color performance was improved enough that running on the color screen was usable instead of excruciatingly slow.) der Mouse old: mcgill-vision!mouse new: mouse@larry.mcrcim.mcgill.edu