Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sdd.hp.com!spool.mu.edu!uwm.edu!ogicse!milton!hlab From: B645ZAW@UTARLG.UTA.EDU (STEPHEN TICE) Newsgroups: sci.virtual-worlds Subject: Re: Virtual Reality, Helmets, and Gloves Message-ID: <1991Apr10.231418.35@milton.u.washington.edu> Date: 10 Apr 91 21:55:00 GMT Article-I.D.: milton.1991Apr10.231418.35 Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: Human Interface Technology Lab, Univ. of Wash., Seattle. Lines: 39 Approved: cyberoid@milton.u.washington.edu (from Stephen Tice, student at University of Texas at Arlington, B645ZAW@utarlg.uta.edu, *Save Time -> No Tag*) In response to Warren Baird's question? Do you group members mostly agree with these categorizations? ------------------------------------------------------------- alternate reality - generic term for possible realities (our own knowable _real_ reality might be one of many) artificial reality - fabrication, not necessarily reflective of mundane reality but internally consistent, includes Toon-worlds augmented reality - information enhancement of mundane reality, like a heads-up display consensual reality - collective and/or distributed reality, meta-category to virtual reality mundane human real. - reality de jure :) simulated reality - reflects mundane reality to some degree, simplified physics, objects, and interactions assumed, quantifiable virtual reality - reflects mundane reality to the point of being indistinguishable from mundane human reality (* an ideal *) note 1: teleprecense, teleprosthetics, and telerobotics are tools used in mundane reality, not part of virtual reality note 2: information visualization is not part of virtual reality, augmented or simulated reality maybe