Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!uwm.edu!ogicse!milton!hlab From: rick@hanauma.stanford.edu (Richard Ottolini) Newsgroups: sci.virtual-worlds Subject: Re: an introduction to VR Message-ID: <1991Apr12.184637.29402@milton.u.washington.edu> Date: 12 Apr 91 15:53:41 GMT References: <1991Apr10.230954.28253@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: Stanford University, Department of Geophysics Lines: 13 Approved: cyberoid@milton.u.washington.edu In article <1991Apr10.230954.28253@milton.u.washington.edu> MWELLS@FALCON.AAMRL. WPAFB.AF.MIL (Maxwell Wells) writes: >Virtual reality may be considered to have been born in the middle 1960s, based I would put the origin back four thousand years or so ago when architects designed buildings buildings to give inhabitants special effects. Examples include the artificial caves of the neolithic in Europe, the massive temples and pyramids of Egypt, perpective paintings on the walls of Pompeii to name a few. With regards to current times, some movies and theme park rides have transported me to alternative worlds.