Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!cs.utexas.edu!sun-barr!apple!bionet!hayes.ims.alaska.edu!milton!hlab From: decwrl!well.sf.ca.us!well!lilj@uunet.UU.NET (Joshua Neil Rubin) Newsgroups: sci.virtual-worlds Subject: VR/Video Message-ID: <1991Apr13.180518.1243@milton.u.washington.edu> Date: 12 Apr 91 22:19:51 GMT Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: Whole Earth 'Lectronic Link, Sausalito, CA Lines: 28 Approved: cyberoid@milton.u.washington.edu Chris Shaw writes: >While video may be a useful adjunct to a virtual reality system, >it lacks the fundamental property of arbitrary real-time view >position and orientation control. * * * > . . . the simulation component doesn't exist because the view cannot >be arbitrarily controlled . . . * * * >Chris Shaw University of Alberta >cdshaw@cs.UAlberta.ca Now with new, minty Internet flavour! >CatchPhrase: Bogus as HELL ! The NASA Mars fly-by film and several other projects demonstrate that you can derive an accurate voxel set from a single stereo pair. Given sufficient computer speed and power, we should ultimately be able to do this (i.e., be able to extrapolate alternative viewpoints from a single video stereopair) in realtime. Of course, the hidden surfaces must be interpolated. But hey. lilj@well