Xref: utzoo rec.games.programmer:3455 comp.ai:9063 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!decwrl!deccrl!bloom-beacon!eru!hagbard!sunic!mcsun!ukc!edcastle!aipdc From: aipdc@castle.ed.ac.uk (Paul Crowley) Newsgroups: rec.games.programmer,comp.ai Subject: Alpha-Beta questions Message-ID: <9625@castle.ed.ac.uk> Date: 17 Apr 91 04:13:34 GMT Followup-To: rec.games.programmer Organization: Put your analyst on danger money, baby! Lines: 22 /*----------------------------------------------*\ | Followups redirected to rec.games.programmer | \*----------------------------------------------*/ 1) Anyone out there implemented A-B in C who'd be kind enough to throw me source? 2) Does anyone know of any techniques for deciding how long to linger on a given move? 3) Is it practical to build a hash table of stored evaluations under yer average shared UNIX environment? 4) Anyone know anything about the state-of-the-art? Is full-breadth search still the 'in' thing, or are people looking at heuristics again? Are there any programs which search to a non-uniform depth? 5) Is computer chess still AI, or should the discussion happen only in rec.games.programmer (or maybe some other group again?) ____ \/ o\ Paul Crowley aipdc@uk.ac.ed.castle \ / /\__/ Part straight. Part gay. All queer. \/