Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!elroy.jpl.nasa.gov!decwrl!deccrl!bloom-beacon!eru!hagbard!sunic!news.funet.fi!uwasa.fi!ts From: ts@uwasa.fi (Timo Salmi) Newsgroups: comp.binaries.ibm.pc.d Subject: Re: v11i119: dartdemo, DART circuit simulation (part 01/03) Message-ID: <1991Apr15.173424.10827@uwasa.fi> Date: 15 Apr 91 17:34:24 GMT References: <3646@sixhub.UUCP> <1991Apr11.175126.6881@isc.rit.edu> <1991Apr14.083252.16321@uwasa.fi> <1991Apr15.125532.22037@aplcen.apl.jhu.edu> Followup-To: comp.lang.pascal Organization: University of Vaasa Lines: 24 In article <1991Apr15.125532.22037@aplcen.apl.jhu.edu> tcs@mailer.jhuapl.edu (Carl Schelin) writes: >In article <1991Apr14.083252.16321@uwasa.fi>, ts@uwasa.fi (Timo Salmi) says: : >>I always include them within the executable code. Much more >>convenient for the user, and no potential hassle. >> > >While I did do this for one of my programs, the added memory taken by >all the .chr and .bgi files increased my program over the small size >(cga.bgi, egavga.bgi, gothic.chr). Ah! But there is a catch here. Only include the driver that you are going to need. E.g. on my more recent games I only include egavga.bgi. I make the assumption, that for a game the user has at least an ega (fair enough nowadays). But now we are drifting from the main theme of c.b.i.p.d, and I have therefore put comp.lang.pascal as the followup-to. ................................................................... Prof. Timo Salmi Moderating at garbo.uwasa.fi anonymous ftp archives 128.214.12.37 School of Business Studies, University of Vaasa, SF-65101, Finland Internet: ts@chyde.uwasa.fi Funet: gado::salmi Bitnet: salmi@finfun