Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!cs.utexas.edu!uunet!orca!mesa!rthomson From: rthomson@mesa.dsd.es.com (Rich Thomson) Newsgroups: comp.cog-eng Subject: Re: Reorganization Message-ID: <1991Apr18.164526.5141@dsd.es.com> Date: 18 Apr 91 16:45:26 GMT References: <26213@hydra.gatech.EDU> Sender: usenet@dsd.es.com Reply-To: rthomson@dsd.es.com (Rich Thomson) Organization: Design Systems Division, Evans & Sutherland, SLC, UT Lines: 25 Nntp-Posting-Host: 130.187.85.21 In article <26213@hydra.gatech.EDU> kirlik@chmsr.gatech.edu (Alex Kirlik) writes: >[...] Besides interface software >design, cog-eng relates to hardware design, documentation, training, >the design of a telephone, a stapler, the layout of you-are-here maps >in shopping malls [...] Most of the "you are here" maps I've seen in shopping malls were obviously "designed" by someone without cognition. Why else are they so damned hard to use? Things like the index being next to useless unless you already know the name of the store, the "grid" coordinates not aligned to any grid (might as well be a street address), the "you are here" marker not shown in a distinctive color from the map (god forbid if you're color blind), etc. While I can imagine a cog-eng might be able to do a great job designing one of these things, they always look like the average fourth grader could do a better job. -- Rich -- ``Read my MIPS -- no new VAXes!!'' -- George Bush after sniffing freon Disclaimer: I speak for myself, except as noted. UUCP: ...!uunet!dsd.es.com!rthomson Rich Thomson ARPA: rthomson@dsd.es.com PEXt Programmer