Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!cs.utexas.edu!rice!comet.rice.edu!fontenot From: fontenot@comet.rice.edu (Dwayne Jacques Fontenot) Newsgroups: comp.graphics Subject: recursive sphere tesselation from tetrahedral seed Message-ID: <1991Apr15.171109.2625@rice.edu> Date: 15 Apr 91 17:11:09 GMT Sender: news@rice.edu (News) Organization: Rice University Lines: 26 Hello, I have been playing with recursive triangular sphere tessellations. Starting with an octahedron works beautifully, but since each triangle is split into four triangles at each iteration, the progression of numpolys looks like this: 8 32 128 512 2048 8192 ... I want more flexibility in the number of polygons per sphere. So, I tried starting with a tetrahedron, so that I could get: 4 16 64 256 1024 4096 ... This, plus the above would give me any power of 2, which is probably enough flexibility... But, the tetrahedral tessellation is giving me some strange results. My question is this; is there a fundamental problem with starting with a tetrahedron? I cannot think of one... any replies will be greatly appreciated. Thank you for your time, Dwayne Fontenot (fontenot@comet.rice.edu) Rice Advanced Visualization Lab (RAVL)