Xref: utzoo rec.games.programmer:3454 comp.os.msdos.programmer:4740 comp.graphics:17337 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!uupsi!sunic!news.funet.fi!funic!santra!cs.hut.fi!hpasanen From: hpasanen@cs.hut.fi (Harri Pasanen) Newsgroups: rec.games.programmer,comp.os.msdos.programmer,comp.graphics Subject: Re: Need hard core help doing some 3d optimizations Message-ID: Date: 18 Apr 91 13:15:11 GMT References: <1991Apr11.202429.29648@kuhub.cc.ukans.edu> <1991Apr13.154112.11345@dircon.co.uk> <1991Apr16.210819.17873@cs.fau.edu> <1991Apr17.133142.24149@maytag.waterloo.edu> Sender: news@santra.uucp (Cnews - USENET news system) Organization: Helsinki University of Technology, Finland Lines: 7 In-Reply-To: dmurdoch@watstat.waterloo.edu's message of 17 Apr 91 13:31:42 GMT Just an idea: Use C++ and define your own number class. Then depending on the class header included you can then have either ints or floats, and compile the code for the machine at hand for its maximum performance. Harri Pasanen