Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!cs.utexas.edu!uunet!comp.vuw.ac.nz!waikato.ac.nz!aukuni.ac.nz!pdbourke From: pdbourke@ccu1.aukuni.ac.nz (Bourke) Newsgroups: comp.graphics.visualization Subject: 4 dimensional geometry Summary: $ dimensional geometry Message-ID: <1991Apr16.074924.22830@ccu1.aukuni.ac.nz> Date: 16 Apr 91 07:49:24 GMT Organization: University of Auckland, New Zealand. Lines: 23 I am interested in finding out what techniques people use for rendering 4 dimesional objects, ie: techniques that help one visualise such beasts. At the moment I do things like look at 2D projections, generate contour solids, and colour (yes thats how we spell it down here) depth cueing of wireframe images. I do this for the 4D equivalents of the cube, tetrhedron, octahedron, prism, and pyramid. I would like to extend it to a sphere and the torus. Thanks in advance. ==================================================================== From: pdbourke@ccu1.aukuni.ac.nz (130.216.1.5) AppleLink: NZ0028 Postage: P.D.Bourke Architecture School, Auckland University Private Bag Auckland New Zealand PH: +64 9 737 999 x7367 Fax: +64 9 366 4665 ====================================================================