Xref: utzoo rec.games.programmer:3416 comp.os.msdos.programmer:4644 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!proto!joe From: joe@proto.com (Joe Huffman) Newsgroups: rec.games.programmer,comp.os.msdos.programmer Subject: Re: Basic EGA/VGA graphics functions (RE: 3D GRAPHICS) Message-ID: <1991Apr15.032903.26578@proto.com> Date: 15 Apr 91 03:29:03 GMT References: <1991Apr13.041530.20636@henson.cc.wwu.edu> Organization: Prototronics @ Sandpoint, Idaho Lines: 20 n8840371@henson.cc.wwu.edu (Todd B. Crowe) writes: >The recent discussions of 3D graphics (and a graphics course I'm taking >now) have sparked my interest into doing some PC graphics programming of >my own. To do that I would like to get a hold of some fast, basic >graphics functions (e.g point plotting, lines, polylines, [maybe] filled >polygons, etc.). I'd prefer to have (assembly) source or a public domain Zortech has a graphics package that is sold with their C/C++ compiler. All the EGA/VGA primatives are written in assembly code with some of the higher level stuff (filled polygons, pattern fills, box clip, put string, draw thick line, etc) written in 'C'. It works under MSDOS, OS/2 1.x, SCO's UNIX, Rational's 286 DOS extender, and Pharlap's 386 DOS extender. The UNIX and Pharlap version are in 386 assembly. The source is available for about $200.00. Contact 'sales@zortech.com' for more sales information. For technical information you can contact me (I wrote it). -- joe@proto.com