Xref: utzoo rec.games.programmer:3435 comp.os.msdos.programmer:4709 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!spool.mu.edu!munnari.oz.au!bruce!merlin!paulg From: paulg@bhpmrl.oz.au (Paul Gallagher) Newsgroups: rec.games.programmer,comp.os.msdos.programmer Subject: Re: Write Mode 1 on EGA/VGA cards Message-ID: <1991Apr17.135925.9063@bhpmrl.oz.au> Date: 17 Apr 91 13:59:25 GMT References: <1991Apr15.061148.29923@watcgl.waterloo.edu> <28041@uflorida.cis.ufl.EDU> Sender: usenet@bhpmrl.oz.au (USEnet nntp account) Organization: BHP Research - Melbourne Laboratories, AUSTRALIA Lines: 18 Do it ALL in asm. Ouch? I thought good graphics were ONLY done in assembler! I'm convinced there's a forgotten market out there for good animation etc that CAN run on an XT. It seems that over the past five years or so programmers have given in and said "Bugger it! Why bother when you can pop out and buy a processor upgrade instead". Enough of the inflamatory comments! The previous poster was right: forget BGI. Take a look at Michael Abrash's "Power Graphics Programming" though, and either key in or get the accompanying disk (if its still available). You'll see there's still life in the XT yet! Paul Gallagher PS: there's got to be a merket out there for a 3GL compiler optimised for PC graphics. Has there ever been such a beast? I guess Sierra must have an in-house system of probably 4GL stature, along with the other games manufacturers, but is there anything on the market?