Xref: utzoo rec.games.programmer:3442 comp.os.msdos.programmer:4720 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!uwm.edu!ux1.cso.uiuc.edu!devries From: devries@symcom.math.uiuc.edu (Alan DeVries) Newsgroups: rec.games.programmer,comp.os.msdos.programmer Subject: Re: Write Mode 1 on EGA/VGA cards Message-ID: <1991Apr17.190038.25240@ux1.cso.uiuc.edu> Date: 17 Apr 91 19:00:38 GMT References: <28041@uflorida.cis.ufl.EDU> <1991Apr17.135925.9063@bhpmrl.oz.au> <1991Apr17.154316.9832@watcgl.waterloo.edu> Sender: usenet@ux1.cso.uiuc.edu (News) Organization: Math Dept., University of Illinois at Urbana/Champaign Lines: 18 In article <1991Apr17.154316.9832@watcgl.waterloo.edu> anicolao@watcgl.waterloo.edu (Alex Nicolaou) writes: >In article <1991Apr17.135925.9063@bhpmrl.oz.au> paulg@bhpmrl.oz.au > (Paul Gallagher) writes: >> >>Do it ALL in asm. I thought good graphics were ONLY done in assembler! >> >>I'm convinced there's a forgotten market out there for good animation etc >>that CAN run on an XT. > > ** The market for games is small small. When was the last time you BOUGHT a game? I imagine it is only the established games companies that can afford to >create libraries good enough to run from an XT upwards. As the owner of an XT, I've noticed that even established game companies can't write versions of their games which run well on the XT, they're all too slow. :-( Alan