Xref: utzoo rec.games.programmer:3446 comp.os.msdos.programmer:4730 Newsgroups: rec.games.programmer,comp.os.msdos.programmer Path: utzoo!utgpu!watserv1!maytag!watstat.waterloo.edu!dmurdoch From: dmurdoch@watstat.waterloo.edu (Duncan Murdoch) Subject: Re: Write Mode 1 on EGA/VGA cards Message-ID: <1991Apr18.041517.15232@maytag.waterloo.edu> Sender: news@maytag.waterloo.edu (News Owner) Organization: University of Waterloo References: <1991Apr15.061148.29923@watcgl.waterloo.edu> Date: Thu, 18 Apr 1991 04:15:17 GMT Lines: 27 In article <1991Apr15.061148.29923@watcgl.waterloo.edu> anicolao@watcgl.waterloo.edu (Alex Nicolaou) writes: > > 2. I want the code I eventually produce to run on an 8088 (and > therefore it will run on anything better, too). > I don't know if it can do exactly what you wanted, but a very fast graphics library (with interface to a bunch of C memory models, and Turbo Pascal) is Acromole. I've used it to smoothly spin wire frames with a dozen or twenty lines on an 8 Mhz 8086; it can smoothly spin 1000 points on my 486. It's basically the same routines as used in the Acrospin program, but put into .OBJ files so you can link them in. They add something like 40K or 50K to your program, and support most of the common graphics cards. It's pretty cheap (something like $35), and comes with fairly ugly (but reasonably clear) documentation, and a sample program in really ugly TP. I don't know if the author's C style is better, but I had to run it through a reformatter before I could stand to play with it. You can call the company which sells it (Acrobits) at an 800 number; I think it's just 1-800-ACR-OBIT. They've recently moved from California to Utah, I think; perhaps if that 800 number doesn't work, their old number (415)-369-0838 will at least get you started to find them. Duncan Murdoch dmurdoch@watstat.waterloo.edu