Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!lll-winken!taco!hobbes.catt.ncsu.edu!kdarling From: kdarling@hobbes.catt.ncsu.edu (Kevin Darling) Newsgroups: comp.sys.amiga.advocacy Subject: CDTV, CD-I, DCTV, etc Message-ID: <1991Apr16.071344.20589@ncsu.edu> Date: 16 Apr 91 07:13:44 GMT Sender: news@ncsu.edu (USENET News System) Organization: North Carolina State University Lines: 39 > DCTV will work with CDTV, however since Commodore hasn't licensed it > for CDTV as default, it won't really be used much. Uh, then why bring it up? :-) No problem, I'll just bring up that Philips promises to supply fullscreen/fullmotion adapters to all original CD-I players, and you can tell me that it doesn't matter, either. Fair? Obviously both players will be upgraded over time; but we're only talking base hardware here. Anyway, still looking for hard DCTV tech info. Any recent articles in the magazines? Perhaps a technical BBS? Thanks! > One thing I don't understand is why CD-I chose RLE compression > for their images. RLE isn't a very good compression technique. It works > best on line art, not raw digitized picturres. You're confusing file storage with video hardware here. Regular video data would be stored/compressed just like any computer. But you're right, RLE is _best_ for such things as cartoons. Which is why realtime non-cpu-assisted RLE display was included as one of many video modes in CD-I. It can give an author some powerful animation playback and storage benefits. Let's take the simplest example: a fullscreen American flag on a black field. CD-I would only use a _few hundred bytes of memory_ to perfectly display it. On a normal (read: Amiga) display, you will always need to take up & move at least _16K_ because the video hardware demands each pixel be explicitly there! (note to CBM hardware crew: please add this mode to your chip wishlist :-). Want to ripple the flag a bit? CDTV = intense cpu/blitter action, or costly multiple screens already in memory. CD-I = flip display pointer to another _tiny_ section of RLE memory data... under copper control alone if wished. The memory and cpu savings can be almost beyond calculation. Think of the game/playback possibilities here, remembering also that the CD-I dual playfield you so casually dismiss means that 128-color RLE animation can go on top of a photographic background which _itself_ can be animated easily since the cpu isn't involved in decoding one field's data in the first place. Am I explaining this badly, or ?? It's actually pretty simple and cool. ready to help - kevin