Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!apple!well!farren From: farren@well.sf.ca.us (Mike Farren) Newsgroups: comp.sys.amiga.games Subject: Re: Lemmings (It's NOT LAME!) Message-ID: <24240@well.sf.ca.us> Date: 16 Apr 91 09:01:48 GMT References: <1991Apr10.211842.3183@desire.wright.edu> Lines: 45 arc@desire.wright.edu writes: > I've been seeing all of these msgs about how bad Lemmings is, and >that it was a port. This, if you know ANYTHING about porting, is >NO port. True enough, but not for the reasons you state... >Think about it, this game has 100 little Lemmings on >the screen. The ST wouldn't be able to do this without slowing >down much more than the Amiga. More, yes. Much more? I don't know - check out my "tutorial" for details on the drawing scheme - it might not slow down all that much, actually. The actual drawing part of Lemmings isn't where all the time goes. >Plus, if you people didn't notice, >this game is playing on a screen that is part hi-res (640x200) & >part 320x200. The bottom is hires and the top is low-res (on game). No, it's not. 320 X 200 X 16 colors for the entire screen. Look again. >This requires very wild programming. Even if it was the way you said, it isn't wild programming - just what the Amiga has always done. >It is a first with that many colors. Hardly. >The ST OR EGA can't handle as many colors as our Lemmings >game has (OVER 16 for sure). Again - look again. 16 colors, that's all. EGA could certainly handle it. And, in fact, does. The ST, as well. >Lemmings was a fine production and I think it will become a classic on all >computer platforms. Well, I agree with you there! -- Mike Farren farren@well.sf.ca.us