Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sdd.hp.com!spool.mu.edu!uunet!viusys!uxui!unislc!dave From: dave@unislc.uucp (Dave Martin) Newsgroups: comp.sys.amiga.games Subject: Re: MegaBALL on A3000 Message-ID: <1991Apr17.203857.27619@unislc.uucp> Date: 17 Apr 91 20:38:57 GMT Article-I.D.: unislc.1991Apr17.203857.27619 References: <1991Apr5.114521.15852@maths.tcd.ie> Organization: unisys Lines: 33 From article <1991Apr5.114521.15852@maths.tcd.ie>, by ecarroll@maths.tcd.ie (Eddy Carroll): > In article <32412@mimsy.umd.edu> skelley@umiacs.umd.edu (Stephen Kelley) writes: >>> about MegaBall not working on an A3000 >> >>I ran into the same problem (invisable ball) in WB2.0 but was >>able to get it to run correctly in 1.3. > > Are you using an overscanned Workbench under 2.0? This can steal sprites > away from the display. Even though MegaBall itself doesn't use overscan > (that I could see), its screen is aligned with the left edge of the > Workbench screen. > > Use Left-Amiga/Mouse-drag to slide MegaBall's screen over to the right a bit ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ > and you should get the ball back. Ok, this worked for me and now I can FINALLY play it on my 3000. (I've been playing on on a friend's 1000). Now if it would just let you save the last level you played so you could use 'C' between invocations of the program... A sugestion for the next version, please check for a 2.0 system and adjust screen accordingly, or use a different sprite (how does this sprite stealing work anyway, does it take sprites one by one as the screen gets farther left or do you lose all execept the mouse pointer one?) This game (and the new missile command) does not get along with virusX under 2.0 by the way. -- VAX Headroom Speaking for myself only... blah blah blahblah blah... Internet: DMARTIN@CC.WEBER.EDU dave@saltlcy-unisys.army.mil uucp: dave@unislc.uucp or use the Path: line. Now was that civilized? No, clearly not. Fun, but in no sense civilized.