Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!van-bc!rsoft!mindlink!a763 From: Scott_Busse@mindlink.UUCP (Scott Busse) Newsgroups: comp.sys.amiga.graphics Subject: Re: Magic Numbers in S/A 4D!? Message-ID: <5466@mindlink.UUCP> Date: 11 Apr 91 18:02:41 GMT Organization: MIND LINK! - British Columbia, Canada Lines: 12 The magic numbers I found, and I think I checked them all, are: #13 - metallic reflection coefficient #99 - inbetweening with respect to time ( toggles Jiffiew to ?) #100 - mirror recursive depth (how many times does the reflec. bounce #101 - glass transmission recursive depth (? how many to see through?) #102 - glass reflection recursive depth ( same as mirror #100) #500 - memory margin ( ? how large a chunk to take at 1 time ?) I only researched 13 to any degree, and it definately makes a difference in the appearance of metal, mostly its hardness/softness. But play around, and build yourself some test charts... Sorry I can't tell you more, just that I gave up on Sculpt some time ago... Scott