Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!apple!portal!cup.portal.com!amigan From: amigan@cup.portal.com (R Michael Medwid) Newsgroups: comp.sys.amiga.graphics Subject: Re: Magic Numbers in S/A 4D!? Message-ID: <41282@cup.portal.com> Date: 15 Apr 91 03:50:18 GMT References: <10368@hub.ucsb.edu> <10235@mentor.cc.purdue.edu> Organization: The Portal System (TM) Lines: 7 The only "magic number" I know of in Sculpt is when you go to make a sphere.. if you put in -1 for subdivisions..you get a perfect non-faceted sphere. This I learned from a print out of supplemental documentation BbB sent me after a call to their support folks. Haven't used sculpt much since Imagine..but there is a lot I like about that program..it's just it's rendering capabilities have become passe.