Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!van-bc!rsoft!mindlink!a763 From: Scott_Busse@mindlink.UUCP (Scott Busse) Newsgroups: comp.sys.amiga.graphics Subject: Re: Single Frame recorders Message-ID: <5487@mindlink.UUCP> Date: 14 Apr 91 05:52:13 GMT Organization: MIND LINK! - British Columbia, Canada Lines: 23 >> John T. Grieggs writes: >> "My gut feeling is that what I want to do is achievable, but whether >> is it easy or requires some extra hardware or horrible kludge, I >> don't know." Unfortunately, I have found it to be quite tedious to do frame accurate recording on a deck without a pre-roll function, and absolute frame accurate editing capabilities. At one time I experimented with the Sony super-beta model ??-1000, which was pretty hot for a comsumer deck, but left me doing everything manually. I went about recording a couple minutes of the info channel on cable TV to get a second:tenth/second count on the tape, and then measured how many frames the deck pre-rolled when I went from playback/jog/pause to record mode. It turned out to be 9 frames, 8 time out of ten. From there I manually tried assembling a single frame animation. It worked, but 2 times out of ten (on average) I had to redo a frame. On top of that, if there isn't a great deal of difference between the two adjacent images, it gets hard to tell just where the next edit point is. Tough job. I don't recommend it :) What you may want to look into is something like the Future video controllers, which I have heard are compatible with many consumer decks. I don't have any solid info on that though, sorry. * Scott Busse email: O O O_ _ ___ ..... * CIS 73040,2114 ||| /|\ /\ O/\_ / O )=| * a763@mindlink.UUCP l | | |\ / \ /\ _\ * uunet!van-bc!rsoft!mindlink!Scott_Busse Live Long and Animate... \