Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!sdd.hp.com!hplabs!hpfcso!hpfcdc!koren From: koren@hpfcdc.HP.COM (Steve Koren) Newsgroups: comp.sys.amiga.graphics Subject: Re: QRT vs. DKB 2.10 Message-ID: <33770003@hpfcdc.HP.COM> Date: 15 Apr 91 19:21:26 GMT References: Organization: HP Fort Collins, Co. Lines: 16 > Given a couple of machines, PRT will blow either of them away :) > Personally, I'm very fond of both QRT and DKB. I am so glad that there are > people out there that are using YACC/BISON/LEX/FLEX to produce better > input languages to programs (something RayShade 3.0 was SERIOUSLY lacking QRT doesn't use yacc or lex. (I happen to know this 'cuz I wrote it :-) ) As for features, I think DKB wins hands down. QRT was OK back when I was working on it, but has since been passed up by pretty much everything else. Oh well :-) - steve PS - QRT will run significantly faster (over 2x) if you compile it with Lattice C, and much faster yet if you compile an '882 version.