Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!rpi!uwm.edu!bionet!ucselx!crash!pro-harvest.cts.com!johnw From: johnw@pro-harvest.cts.com (John Withers) Newsgroups: comp.sys.apple2 Subject: Re: GS Curses Message-ID: <8623@crash.cts.com> Date: 17 Apr 91 07:16:29 GMT Sender: root@crash.cts.com Lines: 22 SHBOUM@MACALSTR.EDU writes: > cs40s014@deneb.ucdavis.edu writes: >> Anyway...point of this meandering post...Is there a big need for this? >> If so, how much of Curses is really needed? I saw Moria 4.83 for the IIGS. >> That uses Curses - so does that mean I'm reinventing the wheel? > IT would be cool to have. It would make porting UNIX stuff much > easier {like my NBA program :)} However, if curses are going to be ported > over, they must be done in Assembly otherwise it will be too slow to make > the effort worth while. Orca/C isn't going to hack it... > > - Hal Why? Curses was developed on slow (by today's standards) mini computers using serial communications. We get acceptable Curses response via 9600 BPS serial connections. Although I don't have a GS, I don't think that even a //GS is that slow in character mode. John