Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!think.com!snorkelwacker.mit.edu!ai-lab!rice-chex!bson From: bson@rice-chex.ai.mit.edu (Jan Brittenson) Newsgroups: comp.sys.handhelds Subject: Re: ML tetris Message-ID: <14908@life.ai.mit.edu> Date: 15 Apr 91 18:33:30 GMT References: <1991Apr15.061548.12826@colorado.edu> Sender: news@ai.mit.edu Organization: nil Lines: 13 In a posting of [15 Apr 91 06:15:48 GMT] frechett@spot.Colorado.EDU (-=Runaway Daemon=-) writes: > If the keys were in some resonable layout the fact that it also > rotates the pieced the wrong direction might not bug me as much.. ;) All Tetrixen seem to rotate the same way, though. Sure as h*ll is counter-intuitive to rotate counter-clockwise. At least my brain resists it. Perhaps it was intentional, to make the original game a little more difficult? -- Jan Brittenson bson@ai.mit.edu