Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!crdgw1!uunet!coplex!disk!corpane!herman From: herman@corpane.uucp (Harry Herman) Newsgroups: comp.sys.handhelds Subject: Re: ML tetris Message-ID: <1991Apr18.102541.7297@corpane.uucp> Date: 18 Apr 91 10:25:41 GMT References: <1991Apr15.061548.12826@colorado.edu> <14908@life.ai.mit.edu> Organization: Corpane Industries Inc. Lines: 18 In <14908@life.ai.mit.edu> bson@rice-chex.ai.mit.edu (Jan Brittenson) writes: > All Tetrixen seem to rotate the same way, though. Sure as h*ll is >counter-intuitive to rotate counter-clockwise. At least my brain >resists it. Perhaps it was intentional, to make the original game a >little more difficult? > -- Jan Brittenson > bson@ai.mit.edu Tengen's Tetris for the Nintendo rotates one way if you press the "A" button and the other way if you press the "B" button. My wife likes being able to choose, while I find it easier to just use one button to rotate, even if I have to press the same button three times. Harry Herman herman@ukma!corpane