Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!cs.utexas.edu!uunet!adimail!tel From: tel@adimail.UUCP (Terry Monks) Newsgroups: comp.sys.mac.games Subject: Re: Bane of the Cosmic Forge Message-ID: <868@adimail.UUCP> Date: 16 Apr 91 13:19:18 GMT References: <864@adimail.UUCP> Lines: 22 In article , es2q+@andrew.cmu.edu (Erik Warren Selberg) writes: > so Terry -- who DID have something to do with the port (I see a > megabyte of mail coming here...) The program was not really ported. Since the base version was for a 68000 machine (Amiga) all they did was to find the video buffer and stuff in their graphics. Hence the problems with resolution and 24-bit boards. I understand there will be a fix for the 24-bit boards within three weeks. The author, David Bradley, called me a couple of times to complain about Apple and the "Macintosh way," and we had several nonsensical conversations about "video modes" missing on the Mac, and the non-utility of MultiFinder. Those who are interested in ResEditing the new progam will find to their possible amazement that there are no resources apart from CODE and the SIZE resource that I suggested he added. As I have said elsewhere, the game has excellent content, if you are not troubled by its non-Mac aspect. It is quite understandable that they decided to produce a Mac version with t the absolute minimum effort and cost. And, after all, it works. -- Terry Monks Automata Design Inc (703) 472-9400