Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!caen!uwm.edu!bionet!agate!tornado.Berkeley.EDU!pdubois From: pdubois@tornado.Berkeley.EDU (Paul DuBois) Newsgroups: comp.sys.mac.games Subject: Re: RoboSport Message-ID: <1991Apr18.190203.4131@agate.berkeley.edu> Date: 18 Apr 91 19:02:03 GMT References: <5518@mindlink.bc.ca> <1991Apr18.064640.12350@ux1.cso.uiuc.edu> Sender: root@agate.berkeley.edu (Charlie Root) Organization: ucb Lines: 28 In article <1991Apr18.064640.12350@ux1.cso.uiuc.edu> dawg6844@uxa.cso.uiuc.edu (Race Bannon) writes: > (quoted complaining excised) > >NO. RoboSport is NOT another "write a program in some cheesey BASIC" type >of robot game. It is much more akin to an electronic version of Squad Leader. >You give your robots (a team) their orders for the next N seconds of game time >by directing them around with the mouse and clicking icons. At the same time, >your opponent(s), be they human or computer are doing the same thing. Then >it generates a movie of those N seconds of game time, including color animation >and great sound. Then you repeat. Several different objectives are available: >Survival >BaseBall >Capture The Flag >Free the Hostage >-- >_______________________________________________________________________________ >Dan Walkowski | To understand recursion, >Univ. of Illinois, Dept. of Comp. Sci. | you must first understand recursion. >walkowsk@cs.uiuc.edu | I took a look a demo of this in the computer store. It only comes with three different map layouts; can you create more? When you look at the reduced map the scale along the sides of the screen seems to indicate that huge playing fields are possible, but none of the three sceneries included a really large one. Is there an editor somewhere maybe, or is Maxis planning on releasing "scenery disks" for $24.95 in a couple of months? (coming next... SimRoboSport!) pdubois@ocf.berkeley.edu