Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!csn!ccncsu!mozart!klingspo From: klingspo@mozart.cs.colostate.edu (Steve Klingsporn) Newsgroups: comp.sys.mac.misc Subject: Re: Pirating games! Message-ID: <14346@ccncsu.ColoState.EDU> Date: 18 Apr 91 22:11:11 GMT References: <1991Apr16.193517.16565@csusac.csus.edu> <1411@caslon.cs.arizona.edu> Sender: news@ccncsu.ColoState.EDU Organization: Colorado State University Lines: 24 I think that a person such as this draws attention to a fact that nobody wants to admit: People do pirate games on the Macintosh, and on any other computer, and this stands as a problem in the industry. Perhaps if software these days wasn't so overpriced and didn't have the tendency to be BAD software in general, and poorly supported, these activities wouldn't happen as much. Personally, I do not pirate games, but have friends that do -- it's a problem that has no real practical solution. Face it, if you are going to put out crap on the market, people aren't going to pay for it. While I won't condone piracy, I do believe in try before you by -- hence, I think that if it's worth your hard disk or usage, you had better get your ass to the store and buy a legit copy. I think it's not that hard to make a demo of a game -- game programming in general is rather difficult. Put out demos, and let people TRY BEFORE THEY BUY. Damn, the only game on the market for the Mac that I'd consider buying right now is OIDS. P.S. ORIGIN SYSTEMS, wherever you are, release Ultima 6 -- a series of games that I've always bought and been quite happy -- delighted -- with -- for the Macintosh in color!!!! Not to stir up, Steve Klingsporn